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class | IPopupMenu |
| A class for setting the contents of a pop up menu. More...
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class | IBitmap |
| User-facing bitmap abstraction that you use to manage bitmap data, independant of draw class/platform. More...
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struct | ISVG |
| User-facing SVG abstraction that you use to manage SVG data ISVG doesn't actually own the image data. More...
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struct | IColor |
| Used to manage color data, independent of draw class/platform. More...
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struct | IBlend |
| Used to manage composite/blend operations, independent of draw class/platform. More...
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struct | IFillOptions |
| Used to manage fill behaviour for path based drawing back ends. More...
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struct | IStrokeOptions |
| Used to manage stroke behaviour for path based drawing back ends. More...
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struct | IText |
| IText is used to manage font and text/text entry style for a piece of text on the UI, independent of draw class/platform. More...
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struct | IRECT |
| Used to manage a rectangular area, independent of draw class/platform. More...
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struct | IMouseMod |
| Used to manage mouse modifiers i.e. More...
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struct | IMouseInfo |
| Used to group mouse coordinates with mouse modifier information. More...
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struct | IGestureInfo |
| Used to describe a particular gesture. More...
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class | IRECTList |
| Used to manage a list of rectangular areas and optimize them for drawing to the screen. More...
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struct | IMatrix |
| Used to store transformation matrices. More...
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struct | IColorStop |
| Used to represent a point/stop in a gradient. More...
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struct | IPattern |
| Used to store pattern information for gradients. More...
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class | ILayer |
| An abstraction that is used to store a temporary raster image/framebuffer. More...
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struct | IShadow |
| Used to specify properties of a drop-shadow to a layer. More...
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struct | IVColorSpec |
| Contains a set of 9 colors used to theme IVControls. More...
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struct | IVStyle |
| A struct encapsulating a set of properties used to configure IVControls. More...
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using | IActionFunction = std::function< void(IControl *)> |
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using | IAnimationFunction = std::function< void(IControl *)> |
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using | ILambdaDrawFunction = std::function< void(ILambdaControl *, IGraphics &, IRECT &)> |
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using | IKeyHandlerFunc = std::function< bool(const IKeyPress &key, bool isUp)> |
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using | IMsgBoxCompletionHanderFunc = std::function< void(EMsgBoxResult result)> |
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using | IColorPickerHandlerFunc = std::function< void(const IColor &result)> |
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using | IGestureFunc = std::function< void(IControl *, const IGestureInfo &)> |
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using | IPopupFunction = std::function< void(IPopupMenu *pMenu)> |
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using | IDisplayTickFunc = std::function< void()> |
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using | ITouchID = uintptr_t |
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using | MTLTexturePtr = void * |
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using | Milliseconds = std::chrono::duration< double, std::chrono::milliseconds::period > |
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using | TimePoint = std::chrono::time_point< std::chrono::high_resolution_clock, Milliseconds > |
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using | ILayerPtr = std::unique_ptr< ILayer > |
| ILayerPtr is a managed pointer for transferring the ownership of layers.
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void | EmptyClickActionFunc (IControl *pCaller) |
| A click action function that does nothing.
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void | DefaultClickActionFunc (IControl *pCaller) |
| A click action function that triggers the default animation function for DEFAULT_ANIMATION_DURATION.
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void | DefaultAnimationFunc (IControl *pCaller) |
| An animation function that just calls the caller control's OnEndAnimation() method at the end of the animation.
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void | SplashClickActionFunc (IControl *pCaller) |
| The splash click action function is used by IVControls to start SplashAnimationFunc.
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void | SplashAnimationFunc (IControl *pCaller) |
| The splash animation function is used by IVControls to animate the splash.
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void | ShowBubbleHorizontalActionFunc (IControl *pCaller) |
| Use with a param-linked control to popup the bubble control horizontally.
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void | ShowBubbleVerticalActionFunc (IControl *pCaller) |
| Use with a param-linked control to popup the bubble control vertically.
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const IColor | COLOR_TRANSPARENT (0, 0, 0, 0) |
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const IColor | COLOR_TRANSLUCENT (10, 0, 0, 0) |
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const IColor | COLOR_BLACK (255, 0, 0, 0) |
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const IColor | COLOR_BLACK_DROP_SHADOW (128, 0, 0, 0) |
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const IColor | COLOR_GRAY (255, 127, 127, 127) |
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const IColor | COLOR_LIGHT_GRAY (255, 240, 240, 240) |
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const IColor | COLOR_MID_GRAY (255, 200, 200, 200) |
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const IColor | COLOR_DARK_GRAY (255, 70, 70, 70) |
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const IColor | COLOR_WHITE (255, 255, 255, 255) |
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const IColor | COLOR_RED (255, 255, 0, 0) |
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const IColor | COLOR_GREEN (255, 0, 255, 0) |
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const IColor | COLOR_BLUE (255, 0, 0, 255) |
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const IColor | COLOR_YELLOW (255, 255, 255, 0) |
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const IColor | COLOR_ORANGE (255, 255, 127, 0) |
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const IColor | COLOR_INDIGO (255, 75, 0, 130) |
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const IColor | COLOR_VIOLET (255, 148, 0, 211) |
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static IColor | GetRainbow (int colorIdx) |
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float | BlendWeight (const IBlend *pBlend) |
| Helper function to extract the blend weight value from an IBlend ptr if it is valid. More...
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static const char * | TextStyleString (ETextStyle style) |
| Helper to get a CString based on ETextStyle.
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const IColor | DEFAULT_GRAPHICS_BGCOLOR = COLOR_GRAY |
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const IColor | DEFAULT_BGCOLOR = COLOR_TRANSPARENT |
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const IColor | DEFAULT_FGCOLOR = COLOR_MID_GRAY |
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const IColor | DEFAULT_PRCOLOR = COLOR_LIGHT_GRAY |
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const IColor | DEFAULT_FRCOLOR = COLOR_DARK_GRAY |
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const IColor | DEFAULT_HLCOLOR = COLOR_TRANSLUCENT |
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const IColor | DEFAULT_SHCOLOR = IColor(60, 0, 0, 0) |
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const IColor | DEFAULT_X1COLOR = COLOR_BLACK |
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const IColor | DEFAULT_X2COLOR = COLOR_GREEN |
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const IColor | DEFAULT_X3COLOR = COLOR_BLUE |
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const IColor | DEFAULT_TEXT_FGCOLOR = COLOR_BLACK |
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const IColor | DEFAULT_TEXTENTRY_BGCOLOR = COLOR_WHITE |
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const IColor | DEFAULT_TEXTENTRY_FGCOLOR = COLOR_BLACK |
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const IBlend | BLEND_75 = IBlend(EBlend::Default, 0.75f) |
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const IBlend | BLEND_50 = IBlend(EBlend::Default, 0.5f) |
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const IBlend | BLEND_25 = IBlend(EBlend::Default, 0.25f) |
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const IBlend | BLEND_10 = IBlend(EBlend::Default, 0.1f) |
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const IBlend | BLEND_05 = IBlend(EBlend::Default, 0.05f) |
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const IBlend | BLEND_01 = IBlend(EBlend::Default, 0.01f) |
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const IBlend | BLEND_DST_IN = IBlend(EBlend::DstIn, 1.f) |
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const IBlend | BLEND_DST_OVER = IBlend(EBlend::DstOver, 1.f) |
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const IText | DEFAULT_TEXT = IText() |
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const IVColorSpec | DEFAULT_COLOR_SPEC = IVColorSpec() |
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static constexpr bool | DEFAULT_HIDE_CURSOR = true |
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static constexpr bool | DEFAULT_SHOW_VALUE = true |
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static constexpr bool | DEFAULT_SHOW_LABEL = true |
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static constexpr bool | DEFAULT_DRAW_FRAME = true |
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static constexpr bool | DEFAULT_DRAW_SHADOWS = true |
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static constexpr bool | DEFAULT_EMBOSS = false |
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static constexpr float | DEFAULT_ROUNDNESS = 0.f |
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static constexpr float | DEFAULT_FRAME_THICKNESS = 1.f |
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static constexpr float | DEFAULT_SHADOW_OFFSET = 3.f |
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static constexpr float | DEFAULT_WIDGET_FRAC = 1.f |
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static constexpr float | DEFAULT_WIDGET_ANGLE = 0.f |
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const IText | DEFAULT_LABEL_TEXT {DEFAULT_TEXT_SIZE + 5.f, EVAlign::Top} |
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const IText | DEFAULT_VALUE_TEXT {DEFAULT_TEXT_SIZE, EVAlign::Bottom} |
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const IVStyle | DEFAULT_STYLE = IVStyle() |
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